cross-match
A strategy game that never stands still
cross-match
"Nothing is the same."
"Neither the board."
"Nor the win."
How It Works
- Starts on a 3×3 board — small, familiar, deceptively comfortable
- Expands every few turns — a new row or column forces you to rethink the battlefield
- Returns to a square every two expansions — brief order before the next disruption
- As the board grows, so does the challenge — longer diagonals, higher match requirements, more room to outmaneuver or be outmaneuvered
- All tiles done, no problem — longest horizontal/vertical matching sequence is the winner
- Remember, the diagonal is the win — the first diagonal with matching length, shown in bottom left corner, is the winner
The board isn't just a backdrop. It's an opponent in itself.
It's Different!
cross-match gives you an arena that refuses to be mastered. And you can see it why!!
A move that wins on one turn might mean nothing on the next. A diagonal that looked impossible at 3×3 becomes your only path to victory at 5×6.
You're not just playing against your opponent — you're racing against the board itself.
cross-match The board changes. Will you!
some SNAPS for the WIN
Remember, NO GREEN, NO WIN!
| Status | Released |
| Platforms | HTML5, Windows, Android |
| Author | strfde |
| Genre | Strategy, Puzzle |
| Made with | Godot |
| Tags | 2D, Board Game, Casual, Minimalist, Retro, Turn-based, Turn-based Strategy |
| Content | No generative AI was used |





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